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-
- Town of ZZT Hints
-
- by David Fernau (The Official ZZT Advisor)
-
- INTRODUCTION.
-
- Before we get into the serious stuff, let me tell you a little
- story. I've been into computers for the last 10-15 years and have
- seen my share of PD or Shareware games. Until I ran across ZZT on
- Delphi, I had never been so taken with a game. Even KROZ, which is a
- fine game, got boring after a while.
-
- So what made me go nuts over ZZT? First, it is a very well-
- written game. Second, Town of ZZT had me sitting up nights trying to
- figure out the puzzles, where other games are more of a "shoot
- everything that moves" type. Third, very few games allow you to
- create your own puzzles; even fewer give you a chance to have your
- creations published.
-
- Anyway, I registered for ZZT almost immediately. On the comment
- card that Tim sends out with the registered copy of the program, I
- wrote him a note asking if he had ever thought of a complete hint file
- for ZZT. The rest is history. By the way, Tim... Can I be listed as
- "staff" now? [Sure thing, Dave. You are now the Official ZZT
- Advisor. -TIM]
-
- GENERAL HINTS.
-
- ZZT has a great save-game feature... Use it often. That way, if
- you die or get stuck, you can go back to your last saved game instead
- of starting over.
-
- Try anything! In finishing Town of ZZT, I did some things that
- I didn't expect to have to do. Sometimes the strange thing is the
- right thing. The worst that can happen is death, and... You did
- save your game, didn't you?
-
- Save torches and ammo as much as possible... You never know when
- you'll need them.
-
- If you're really stuck, quit for a while. No sense getting more
- and more frustrated. Two puzzles in Town (The Rube Board and The
- Throne Room) took me almost a week to solve... A week EACH, that is!
-
- SPECIFIC ROOM HINTS.
-
- Note: Not all rooms have identifiable names. I have made every
- attempt to identify the rooms clearly.
-
- Opening Room: Choose a path, any path. One way of dying is as
- good as another.
-
- Armory: Why bother the Vendor when the key to the stock
- room is right here? There are even two ways to
- get it.
-
- Bank: The combination is hidden somewhere in the game.
- A friend in a bad spot can help you find it.
-
- Path to Castle: Better go around the back way to get the key.
- Just don't get shot.
-
- Outside Castle: Can't kill the troll, may as well bribe him.
-
- Inside Castle: Grab those torches, the labyrinth is dark!
-
- Labyrinth: Yellow gets Blue, Blue gets White, White gets
- Purple. Too bad it isn't really that easy.
-
- Room of Annoyance: There are two ways in; use them both. And don't
- bump your nose too many times.
-
- Dragon's Lair: Feel free to re-arrange the yellow bombs.
-
- Throne Room: You'll need all 3 keys. You have to block a door
- open to get the sceptre.
-
- The Three Lakes: Put your running shoes on!
-
- The Rube Board: MOST of the hints in the board are correct...
- Which ones are wrong?
-
- Bug Maze: Walk softly and carry a big can of bug spray.
-
- Outside Prison: The guard will let you in, just ask! When you get
- out, right first!
-
- Inside Prison: Move quick... you only have a short time! Don't
- forget the key! And convicts sometimes have
- interesting stories to tell.
-
- "Here It Is" Room: Better save first, this one is deadly. Try moving
- the bombs.
-
- Sliding Puzzle: Don't block off something you might need later.
- You'll need to use the small passage on the right
- side, too.
-
- Think Fast: Better shoot fast, too!
-
- Path by Cave: Nothing much exciting here.
-
- The Forest: Use the Energizers wisely.
-
- More Forest: Be glad there's a shortcut on the way out.
-
- House of Blues: Sing the Blues Man a song. Watch the notes!
-
- The Mixer: The surgeon general has determined that entering
- The Mixer while the lions are alive is definitely
- hazardous to your health.
-
- Inside Palace: Go right first.
-
- Last Room: (Dark room in the palace) Don't go rushing in...
- Get the boulders out of the way first.
- OTHER HINTS.
-
- If you're really stuck, you can write to Tim or you can contact
- me for better hints. I can be found on Delphi as WhyteTyger, on
- Odyssey as Whytetygr, or you can write me at:
-
- David Fernau
- P.O. Box 18251
- San Jose, CA 95158
- ATTN: ZZT Hints!
-
- [TIM'S NOTE: Thanks for the hint file, Dave.]